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Dreams of Carnage or Creation?

POSTED BY: ANTHONYT
UPDATED: Friday, May 25, 2012 22:33
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VIEWED: 1161
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Friday, May 25, 2012 4:02 PM

ANTHONYT

Freedom is Important because People are Important


http://www.cnn.com/2012/05/25/tech/gaming-gadgets/minecraft-xbox/index
.html


Hello,

This article, which surrounds the phenomenon of Minecraft, brings up an interesting point. In recent years, focus in gaming development has been on games which involve a lot of confrontation and violence. Minecraft may reveal a largely untapped reality in the psyche of humankind- we like to create.

The success of a game like this makes me hopeful for the future of humanity. I love virtual murder and mayhem as much as the next guy, but I love knowing that people find joy in creative avenues, too. This is often lost in the flood of Tom Clancy's Kill Squad 12, Grand Theft Auto: Somalia, and Grisly Murder Part 8 - Grislier and Murderier.

--Anthony


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Friday, May 25, 2012 4:50 PM

KWICKO

"We'll know our disinformation program is complete when everything the American public believes is false." -- William Casey, Reagan's presidential campaign manager & CIA Director (from first staff meeting in 1981)


Wait, what? There's a new Grand Theft Auto, and it's set in Somalia?!


AWESOME-SAUCE!


(Just kidding, Anthony)



"I supported Bush in 2000 and 2004 and intellegence [sic] had very little to do with that decision." - Hero


"I've not watched the video either, or am incapable of intellectually dealing with the substance of this thread, so I'll instead act like a juvenile and claim victory..." - Rappy

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Friday, May 25, 2012 5:35 PM

OONJERAH



I thought about getting Minecraft on my PC.
In my oldest favorite game, I am building town more than 90% of the time, &
avoid war as long as I can. (SSI / Stormfront Studios / Stronghold, 1993)
Of course, it's too boring by now.

First computer game I learned was Ultima I.


. . .
=========================
I am convinced that life is 10% what happens to me and 90% of how I react to it. ~Charles R Swindoll

If I have to react to others all the time, then they own my mind more than I do.
If I let others tell me how to feel, I lose my ability to choose happiness.
If I let others tell me who I am, I've vacated self-definition.
Finally, I realized how foolish I was to give others such power.

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Friday, May 25, 2012 10:33 PM

FREMDFIRMA



I dunno about Minecraft, but the ONLY thing I didn't despise about Eve Online was its original (i.e. non-T2/T3) crafting system, which was in fact designed by SSI, not CCP.
I've never, ever seen it done better - you can start right with the mined, unprocessed ore, and from there build ANYTHING... That Brutix in the hangar ?
I mined the ore, I processed the ore, wrote the plans and constructed it myself, every single step.

And that was one of the few things I didn't totally hate about FFXI either, but even THAT required ludicrous time investment for pathetic results, like everything else there.

SWTOR too, first thing I jumped on - Anthony knows well, any MMO with crafting, soon as I know you're there useful stuff I've build starts showing up in your mailbox, cause I *like* building things.

Lets see... Dungeon Keeper, Dungeon Keeper II, Evil Genius, all about building the lair, baby.
(And I REALLY like a nice villain lair with minions, I do!)

Most games, the crafting system exists either as a way to FORCE trade/social interaction, or to sell you things, especially in games where the component you need is real-money-only, and stuff like that, or is totally broken from get, like City of Villains where you don't have enough inventory/storage space *TO* bother crafting, and Champions Online is even worse.

And don't even get me started on the ABOMINATION that is FF 14's so-called-crafting system.

Anyhows, yes, I like to build stuff, really really - and so few games let you do it.

Oh, and in regards to Grand Theft Auto: THIS, cause it's damn funny.



DESU!!!
*sounds of machinegun fire*

-Frem

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