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What the Game Industry can learn from Serenity

POSTED BY: MICJWELCH
UPDATED: Tuesday, October 23, 2007 06:24
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Tuesday, October 23, 2007 4:43 AM

MICJWELCH


Just ran across an interesting article. He talks about what the game industry can learn from The Lord of the Rings, and from Serenity.

http://www.gamasutra.com/view/feature/1986/shaping_your_community_what
_films_.php


Quote:

Websites, podcasts and interviews were all used to ensure they communicated openly and consistently with their fan following. Such was the support in the face of the series being cut, that Joss went on to produce a full feature length movie, Serenity. "This movie should not exist," commented Whedon, to his fans. "Failed TV shows don't get made into major motion pictures -- unless the creator, the cast, and the fans believe beyond reason. It is, in an unprecedented sense, your movie."

There is no better way to establish buyer loyalty, or in fact to deliver a compelling experience, than to share the film's development and production process with the consumer.



Quote:

As the games industry takes innovative steps to communicate with and involve the wider public in their process, there is a lot that can be learnt from the films industry. It is clear that, just as with films, it is essential that it enables its audiences to feel a sense of ownership of the media they purchase. We can achieve this with transparent and honest communication -- be it a blog, podcast or video.





"We may experience some slight turbulence, and then... explode."

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Tuesday, October 23, 2007 5:48 AM

DARKFLY


interesting read, even better cause it mentions Serenity, thx for the link. Maybe when I become a Hotshot Game Designer I'll remember some of these things since that's what I'm studying (Game Design).

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Tuesday, October 23, 2007 6:24 AM

MICJWELCH


I'm studying game design at ITT Tech in Murray, UT. So I'm always looking for links like this.



"We may experience some slight turbulence, and then... explode."

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