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'Hang on, Travellers!'
Friday, May 14, 2004 5:52 AM
Friday, May 14, 2004 6:34 AM
Friday, May 14, 2004 6:51 AM
Friday, May 14, 2004 7:09 AM
Friday, May 14, 2004 7:11 AM
Friday, May 14, 2004 7:20 AM
Friday, May 14, 2004 7:23 AM
Friday, May 14, 2004 7:47 AM
Quote:Originally posted by SergeantX:
I've been hearing about D6 Space. Sounds interesting. I actually have a Firefly game put together (ok about half done, but the main system's are all in place) that really gets into the kind of characterization that whedon does. I'm a little leery about putting it out there. I'm not sure about copyright and legal status and such.
"Dream a little dream or you can live a little dream. I'd rather live it, cause dreamers always chase but never get it." Aesop Rock
Friday, May 14, 2004 7:49 AM
Friday, May 14, 2004 8:00 AM
Tuesday, June 1, 2004 4:58 AM
Tuesday, June 1, 2004 7:41 AM
Tuesday, June 1, 2004 9:22 AM
Tuesday, June 1, 2004 5:59 PM
Saturday, August 7, 2004 9:28 PM
Sunday, August 8, 2004 4:19 AM
Quote:Originally posted by Michizure:
I not only play Traveller, I have writen for GURPS Traveller (Far Trader and Starships, plus a lot of smaller credits).
Sunday, August 8, 2004 5:45 AM
Sunday, August 8, 2004 6:12 AM
Quote:Originally posted by Gunhand:
Don't get me started on some of the WoD people I've had run-ins with though...
Sunday, August 8, 2004 6:19 AM
Wednesday, September 15, 2004 8:08 AM
Monday, October 17, 2005 9:18 AM
Monday, October 17, 2005 9:24 AM
Tuesday, October 18, 2005 8:58 AM
Wednesday, November 23, 2005 11:48 AM
Quote:Originally posted by Hans:
Wow, I've been working on a Firefly/Classic Traveller mash-up called, you guessed it, "Hang on Travellers". I created a bunch of custom Firefly-esque professions (Shepherd, Companion, Rogue, etc.) and modified some of the existing professions to make them fit in with the Firefly universe. I also created a section of house rules to modify the character creation process to give more player choice, and another section to explain explain inconsistancies (i.e. how does psionic traning work, how do jump drives work in a non-FTL setting, etc.).
I was thinking of posting a link to it here one day if it ever gets polished enough.
Sunday, January 1, 2006 8:10 AM
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